General Clan Rules
1. As we are a community gaming clan we expect the players that join to have Team Speak. (Ask any of the guys for the link or use www.teamspeak.co.za
2. Members should be over the age of 18. But for you juniors there is a Jnr team that you can apply for.
3. Members will be registered on the psygaming gmail community.
4. Tags will be given to you when you join. In no circumstances will they be removed.
5. As a community online we will behave ourselves within any games we play. That means no flaming other players. Respect is earned not given.
Modern Warfare Rules
Battlefield 3 DGL Rules (Taken Straight off the website)
Click here to view the website
Game Settings
Number of tickets per round: Map Default
Game Mode: Conquest 32 player
Ranked or Unranked: Unranked (all weapons should be unlocked)
Competitive format: 8 players vs 8 players
Class limits: None
Coin Toss: 1vs1 Knife Round
Map and Side Selection: DGL Map Elimination System (see general rules).
Match format
During the leg (week 1 to 6) each match consists of two maps. A match is won when a team wins both maps. A draw is possible if both teams win a map.
A map consists of two halves (rounds). A map is won by the team who has the most combined tickets at the end of the two halves.
To decide which map is played, teams will eliminate maps.
At the end of each round, the team manager will take a screenshot showing the remaining tickets and team line-ups. Once the match is completed the managers must post the score in their match thread.
If a team makes a line-up change, both team teams must take a new screenshot showing the line-ups.
Server Settings
Friendly Fire: On
Killcam: Off
Minimap: On
Hud: On
Corsshair: On
3D Spotting: Off
Minimap Spotting: On
Third Person Camera: Off
Name Tags: on
Regenerate health: Off
Vehicle Spawn: Allowed
Vehicle Spawn Delay: Normal
Soldier Health: Normal
Player Respawn Time: Normal
Player Man Down Time: Normal
Bullet Damage: Normal
Squad Leader Only Spawn: On
Round Start Player Count: 1
Round Restart Player Count: Off
Punkbuster: On
Banned Weapons and Add-ons Banned Weapons:
- L85A2
- G18 Pistol
Banned Add-ons and Equipment
- Mav
- M320 Explosive
- M320 Buck
- GP-30 Explosive
- GP-30 Buck
- M26 Mass
- M26 Dart
- Tactical Light (including on pistols)
- IRNV (including vehicles)
- 12G Frag
Penalty: A team who uses a banned item will lose the map(s) it is used on.
Map List Noshahr Canals
Tehran Highway
Grand Bazaar
Seine Crossing
Damavand Peak
Operation Metro
All maps must be set to their smallest size.
Please note that we have had to remove the Karkand maps as they do not show the ticket count at the end of a round. We will include the Karkand maps once DICE have fixed this bug.
Each map may only be used once per match.
Team Line-ups Players per team: 8
Maximum Reserves per team: 4
Minimum Reservers per team: 2
Player or Server Disconnects If the server crashes, the round is replayed on a new server.
During warmup teams may not team kill one another.
If a player disconnects during a live round, gameplay will continue. It is the players responsibility to rejoin as soon as possible.
Official reserves may be brought in to replace a player who has disconnected. The team managers must take a screenshot of the new line-up to show the latest line-up changes.
Screenshots and Match Reports Team managers must take a screenshot of the following:
1) The line-up at the start of round 1.
2) The score and line-up at the end of round 1.
3) The line-up at the start of round 2.
4) The score and line-up at the end of round 2.
Servers All matches must take place on the SGS Server on Demand servers using the Standard SGS configuration.
In the event where the SGS servers are offline or fully booked, teams may use a third party's servers as long as the server is setup using the Do Gaming League defined Server Settings.
Pings
See "Ping Imbalance" in the general rules.
Server on Demand settings:
Configuration file: "SGS Clan Server"
Server name: "DGL - Clan A vs Clan B"
Minimum duration of booking: 3 hours
For more information regarding the SGS Server on Demand system, please follow this link.
Play-off Specific rules
- All matches are best of three maps. To win, a team must win two of the three maps.
- Each Map consists of two rounds (or halves). The winner of a map is the team with the highest combined ticket count (round 1 + round 2).
- The number of tickets (GameMode Counter) must be set to 100%.
We strongly recommend all server admins use Procon to control and setup their servers. You can download Procon here.
Map Elimination during the playoffs
The knife round and map elimination process remains mostly the same. The knife round must be played, followed by the map elimination and side selection. Teams must eliminate only once per match.
The final three maps remaining in the map elimination process are played from last to third last. For example:
Teams will take turns to select sides. Like Leg 1, the team who chose to select sides first will be allowed to select sides on the first and third map. The team who eliminated the first map will select sides on the second map played.
Starting the match and ready-up procedure
Due to the recent removal of the pause-time before the round begins, certain players with slower machines join the match well after the game has begun. To prevent this, make sure you load the map you are about to play before going live. Follow these steps:
1. As we are a community gaming clan we expect the players that join to have Team Speak. (Ask any of the guys for the link or use www.teamspeak.co.za
2. Members should be over the age of 18. But for you juniors there is a Jnr team that you can apply for.
3. Members will be registered on the psygaming gmail community.
4. Tags will be given to you when you join. In no circumstances will they be removed.
5. As a community online we will behave ourselves within any games we play. That means no flaming other players. Respect is earned not given.
Modern Warfare Rules
- No swearing/raging at players in game. That means no typing BS and so on.
- If someone tells you your a hacker/camper/noob just ignore it.
- If someone asks for a clannie direct them towards Angel / Legion or Phlux.
- If someone asks to join -=PsY=- direct them towards Angel and Splash
- Please respect the Admins they are here to make things easier for everyone.
- Respect your fellow clan members. Dont swear their mothers/fathers/brother(you guys get the picture?) That will be an immediate kick out of the clan.
- We dont hack if you get caught hacking while wearing -=PsY=- tags I will make sure the whole gaming community knows your a good for nothing hacker!
- If anyone has a problem you can speak to one of the Generals or to one of the admins whoever your most comfortable with.
- We are all here to have fun and to kick ass so lets do it properly.If any of the rules are broken you will be getting 2 warnings 3rd time you will be kicked out of -=PsY=-
- Once recruited you will have a two week "get to know" the clan probation, if the clan members like you we will ask you to join, in that event we will set you to a task of playing a free-for-all against three of our team members. You have to win two of those games to be allowed in the clan.
Battlefield 3 DGL Rules (Taken Straight off the website)
Click here to view the website
Game Settings
Number of tickets per round: Map Default
Game Mode: Conquest 32 player
Ranked or Unranked: Unranked (all weapons should be unlocked)
Competitive format: 8 players vs 8 players
Class limits: None
Coin Toss: 1vs1 Knife Round
Map and Side Selection: DGL Map Elimination System (see general rules).
Match format
During the leg (week 1 to 6) each match consists of two maps. A match is won when a team wins both maps. A draw is possible if both teams win a map.
A map consists of two halves (rounds). A map is won by the team who has the most combined tickets at the end of the two halves.
To decide which map is played, teams will eliminate maps.
At the end of each round, the team manager will take a screenshot showing the remaining tickets and team line-ups. Once the match is completed the managers must post the score in their match thread.
If a team makes a line-up change, both team teams must take a new screenshot showing the line-ups.
Server Settings
Friendly Fire: On
Killcam: Off
Minimap: On
Hud: On
Corsshair: On
3D Spotting: Off
Minimap Spotting: On
Third Person Camera: Off
Name Tags: on
Regenerate health: Off
Vehicle Spawn: Allowed
Vehicle Spawn Delay: Normal
Soldier Health: Normal
Player Respawn Time: Normal
Player Man Down Time: Normal
Bullet Damage: Normal
Squad Leader Only Spawn: On
Round Start Player Count: 1
Round Restart Player Count: Off
Punkbuster: On
Banned Weapons and Add-ons Banned Weapons:
- L85A2
- G18 Pistol
Banned Add-ons and Equipment
- Mav
- M320 Explosive
- M320 Buck
- GP-30 Explosive
- GP-30 Buck
- M26 Mass
- M26 Dart
- Tactical Light (including on pistols)
- IRNV (including vehicles)
- 12G Frag
Penalty: A team who uses a banned item will lose the map(s) it is used on.
Map List Noshahr Canals
Tehran Highway
Grand Bazaar
Seine Crossing
Damavand Peak
Operation Metro
All maps must be set to their smallest size.
Please note that we have had to remove the Karkand maps as they do not show the ticket count at the end of a round. We will include the Karkand maps once DICE have fixed this bug.
Each map may only be used once per match.
Team Line-ups Players per team: 8
Maximum Reserves per team: 4
Minimum Reservers per team: 2
Player or Server Disconnects If the server crashes, the round is replayed on a new server.
During warmup teams may not team kill one another.
If a player disconnects during a live round, gameplay will continue. It is the players responsibility to rejoin as soon as possible.
Official reserves may be brought in to replace a player who has disconnected. The team managers must take a screenshot of the new line-up to show the latest line-up changes.
Screenshots and Match Reports Team managers must take a screenshot of the following:
1) The line-up at the start of round 1.
2) The score and line-up at the end of round 1.
3) The line-up at the start of round 2.
4) The score and line-up at the end of round 2.
Servers All matches must take place on the SGS Server on Demand servers using the Standard SGS configuration.
In the event where the SGS servers are offline or fully booked, teams may use a third party's servers as long as the server is setup using the Do Gaming League defined Server Settings.
Pings
See "Ping Imbalance" in the general rules.
Server on Demand settings:
Configuration file: "SGS Clan Server"
Server name: "DGL - Clan A vs Clan B"
Minimum duration of booking: 3 hours
For more information regarding the SGS Server on Demand system, please follow this link.
Play-off Specific rules
- All matches are best of three maps. To win, a team must win two of the three maps.
- Each Map consists of two rounds (or halves). The winner of a map is the team with the highest combined ticket count (round 1 + round 2).
- The number of tickets (GameMode Counter) must be set to 100%.
We strongly recommend all server admins use Procon to control and setup their servers. You can download Procon here.
Map Elimination during the playoffs
The knife round and map elimination process remains mostly the same. The knife round must be played, followed by the map elimination and side selection. Teams must eliminate only once per match.
The final three maps remaining in the map elimination process are played from last to third last. For example:
- Team A Eliminates Map 1
- Team B Eliminates Map 2
- Team A Eliminates Map 3
- Team B Eliminates Map 4 (played third/last)
- Team A Eliminates Map 5 (played second)
- Remaining map: Map 6 (played first)
Teams will take turns to select sides. Like Leg 1, the team who chose to select sides first will be allowed to select sides on the first and third map. The team who eliminated the first map will select sides on the second map played.
Starting the match and ready-up procedure
Due to the recent removal of the pause-time before the round begins, certain players with slower machines join the match well after the game has begun. To prevent this, make sure you load the map you are about to play before going live. Follow these steps:
- Load the map you are playing.
- Make sure the opposing team is ready and have said so (take a screenshot of them saying they are ready to be safe).
- Restart the map.
- On the map load, you are now live.
- At the end of the first round, repeat Step 2 and 3 to begin the second round.